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First offset of ability & item header parts are now dynamic (4.11) #15

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Divi opened this issue Jul 5, 2014 · 1 comment
Open

First offset of ability & item header parts are now dynamic (4.11) #15

Divi opened this issue Jul 5, 2014 · 1 comment

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@Divi
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Divi commented Jul 5, 2014

First offset of ability & item header parts are now dynamic, I found more than 5 new offsets while running ~20 games on Summoner Rift & ARAM maps.

For item header part, it's not very important because the header has a long static ending (FE 00 0C 01), but the ability header static ending is very short (03 15), so we can't find the header without parsing the first next offsets, here an example :

  • Current header : !! !! 03 15
  • New header : !! 03 15 00 00 0! 0!, where 0! is between 0x00 and 0x09 (the max I found is 0x05, but we know nothing (Jon Snow)).

If someone has a better idea, please share it. Otherwise, I'll update the wiki.

EDIT: there is also some padding before ability part (not for item part unfortunately), we can use it to find the header.

@doivosevic
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These completely changed from what I see. I cannot find these patterns at all in the latest unpacked .rofl files if I'm looking at this correctly. Are these supposed to be in keyframes, right?

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