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Any way to export QUAD MESH ? #56

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niftyflora opened this issue Dec 11, 2024 · 3 comments
Open

Any way to export QUAD MESH ? #56

niftyflora opened this issue Dec 11, 2024 · 3 comments

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@niftyflora
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is there any way to export a quad based polygon model? Instant Meshes is opensource and can remesh to quads the only problem would be baking the texture back to the remeshed quad model. Also a slider that user could adjust the number of polygons of the export model would be the dream. For me quads is better because it is possible to subdivide the models and have better quality renders without the need of too heavy models.

Maybe it is too much asking TRELLIS is already awesome but this would be the icing on the cake one can only dream

@FishWoWater
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@niftyflora You can possibly try this library
https://github.com/hjwdzh/QuadriFlow
for tri-to-quad mesh conversion, but in that case, texture baking would NOT be straightforward
nvdiffrast seems not supporting differentiable rendering for quadmesh.

@niftyflora
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New "Meshtron" paper from Nvidia produces "artist-like" meshes from point clouds. It can do quad meshes so imagine it gets implemented with TRELLIS!

https://arxiv.org/abs/2412.09548

@darkon12
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No need.
Open glb file in Blender then:
Edit mode.
Face.
Tris to quads.
It will reduce face to ~ 75%

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3 participants