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How to generate 3D assets with more number of faces? #58
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Better just edit the Simplify gradio slider to reach to the desired minimum in app.py |
I changed the app.py, added the number of vertices, increased the sampling steps to 100 and changed the slider for mesh simplification from 0 to 0.98 and increased the max texture size to 4096. |
@visualbruno what guidance strengths are the best for details/fidelity in the 2 stages? Do we really need 100 steps for this level of detail? |
Hi. I'm not sure if 100 steps is better than 50. Sometimes with 20, it is not good enough. Check the screenshots: The 2nd screenshot, the fidelity is very good |
My params: seed=20, |
I think, the biggest issue is about the input picture resolution that is resized to 518x518 in trellis_image_to_3d.py |
@cjjkoko What kind of postprocessing do you use? |
trimesh and open3d. use laplacian |
These are trying to smooth the output meshes without trying to improve the quality during generation. |
Yes, but there is no specific date for the training. |
Even at the current default resolution, the official I23D checkpoint seems quite undertrained (not sure if this is the right way to put it) so it doesn't adhere to the input image closely enough and tends to distort details that are still clear when downscaled. Finetuning on this framework can't come sooner... |
emmm, Expect great breaking updates in the next release. At this point, you can only adjust the seed to fit each image.I am currently using this very painful |
I believe the model is under trained for anime models. anime models have flat normals so no depth, so I believe that a model needs to be train on anime model' faces in order for it to understand the faces. I do belive however the multidiffusion has potential in this area and I will provide a sample of why I believe so. |
@QuantumLight0 What parameters did you use to generate this model ? |
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@QuantumLight0 I did not see they updated the repository with multi images algorithm. I will play with it. |
Any new breakthroughs ? |
Hi, Really appreciate for you great open-source work!
I notice the output objects have small number of faces, how to generate 3D assets with more number of faces?
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