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Since Kaoling distribution brings openusd anyway - it is just minimal efforts to implement usd/usdz export feature. We spent about 2 hours doing this, which allows to get results anywhere in modern DCC tools. With mesh export with texture generation and raw/processed pointcloud.
Thank you.
The text was updated successfully, but these errors were encountered:
Since Kaoling distribution brings openusd anyway - it is just minimal efforts to implement usd/usdz export feature. We spent about 2 hours doing this, which allows to get results anywhere in modern DCC tools. With mesh export with texture generation and raw/processed pointcloud.
Thank you.
The text was updated successfully, but these errors were encountered: