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Use all valid routes during blinded path construction #9334

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@MPins MPins commented Dec 5, 2024

Fixes #9076

MaxNumPaths restriction moved from FindBlindedPaths to BuildBlindedPaymentPaths this way we can interact through all possibly routes.

If the reviewers agreed to this approach we will have to modify the TestFindBlindedPathsWithMC because it is considering that MaxNumPaths retriction is applied on FindBlindedPaths function.

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@MPins MPins changed the title route blinding: use all valid routes during path construction iteration instead of the currently capped set by MaxNumPaths Use all valid routes during path construction iteration instead of the currently capped set by MaxNumPaths Dec 5, 2024
@MPins MPins changed the title Use all valid routes during path construction iteration instead of the currently capped set by MaxNumPaths use all valid routes during blinded path construction Dec 5, 2024
@MPins MPins changed the title use all valid routes during blinded path construction Use all valid routes during blinded path construction Dec 5, 2024
@ziggie1984 ziggie1984 self-requested a review December 5, 2024 18:06
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ziggie1984 commented Dec 7, 2024

This seems like the simpler solution to implement. Since we’re already querying all routes in FindBlindedPaths, it makes sense to just return them. However, it might be worthwhile to introduce a hard constant cap during the pathfinding process to prevent the array size from growing exponentially. Currently, the algorithm explores all possible paths within the given constraints. Instead, we could stop after finding, say, 100 routes in total, and then apply filtering to select the MaxNumPaths in BuildBlindedPaymentPaths, as proposed in this PR.

Probably the constraints of the Min/Max Hop number prevents these high numbers for routes but I think having a cap is kind of a sanity check.

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MPins commented Dec 9, 2024

This seems like the simpler solution to implement. Since we’re already querying all routes in FindBlindedPaths, it makes sense to just return them. However, it might be worthwhile to introduce a hard constant cap during the pathfinding process to prevent the array size from growing exponentially. Currently, the algorithm explores all possible paths within the given constraints. Instead, we could stop after finding, say, 100 routes in total, and then apply filtering to select the MaxNumPaths in BuildBlindedPaymentPaths, as proposed in this PR.

Probably the constraints of the Min/Max Hop number prevents these high numbers for routes but I think having a cap is kind of a sanity check.

Before the proposed changes we are querying all routes, sorting the routes based on probability and them capping them based on MaxNumPaths before returning from FindBlindedPaths. After the changes we are capping them just one step later after FindBlindedPaths return them to BuildBlindedPaymentPaths. The hard constant cap should be introduced after the sorting! I might be wrong, but it seems that we are getting too little introducing it!

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ziggie1984 commented Dec 9, 2024

The hard constant cap should be introduced after the sorting! I might be wrong, but it seems that we are getting too little introducing it!

I think we need to do way more when creating the path rather than creating the path and later checking the probability this does not seem efficient. I think we should build the path in the first place based on probability not just running a depth first search on all available paths. But I am not sure how difficult that might be because we went with the recusrive approach.

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MPins commented Dec 10, 2024

The hard constant cap should be introduced after the sorting! I might be wrong, but it seems that we are getting too little introducing it!

I think we need to do way more when creating the path rather than creating the path and later checking the probability this does not seem efficient. I think we should build the path in the first place based on probability not just running a depth first search on all available paths. But I am not sure how difficult that might be because we went with the recursive approach.

I think we might compute the total probability and sort the path list during the creation of it (into processNodeForBlindedPath), but I'm not sure it's worth it. What do you think?

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yes let's keep it as is and focus only on the underlying issue.

routing/router.go Outdated Show resolved Hide resolved
MaxNumPaths restriction moved from FindBlindedPaths to BuildBlindedPaymentPaths
this way we can interact through all possibly routes when creating a new
blinded path.
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MPins commented Dec 19, 2024

Hello @ziggie1984 gently reminder of review 😉

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@ziggie1984: review reminder

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unit-test fail !

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Looking good I am missing 2 things here:

  1. Can you add some logging stats how many routes are find in total, then how many are filtered out because of the probability as for example debug information. I am very curious whether routes will fail often at the level where the final route and relay information is accumulated.
  2. I tend to introduce a max route variable for the blinded path finding in general, maybe a default of 50 routes, otherwise we look for everything which with a big number of blinded hops might be wasteful.

@@ -132,8 +135,11 @@ func BuildBlindedPaymentPaths(cfg *BuildBlindedPathCfg) (
paths := make([]*zpay32.BlindedPaymentPath, 0, len(routes))

// For each route returned, we will construct the associated blinded
// payment path.
// payment path, until the maximum number of allowed paths.
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of allowed paths is reached.

},
)
require.NoError(t, err)
assertPaths(routes, []string{
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can we still check here the expected number of paths now

@@ -6168,6 +6168,7 @@ func (r *rpcServer) AddInvoice(ctx context.Context,
MaxHTLCMsat: 0,
},
MinNumPathHops: blindingRestrictions.NumHops,
MaxNumPaths: blindingRestrictions.MaxNumPaths,
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can you add a unit-test which tests this selection

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route blinding: use all valid routes during path construction iteration instead of the currently capped set
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