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  • ConductorOne
  • Bay Area, California
  • 03:19 (UTC -08:00)

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@SanderMertens
@hazeycode
@ziglang
@zigtools

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btipling/README.md

Hi there 👋

image

Hello, I'm Bjorn

  • 🔭 I’m currently working on a Vulkan game engine just for my personal use in C++ https://github.com/btipling/Rosy
  • 🌱 I’m currently learning graphics programming with Vulkan, real time rendering, the C++ programming language, game physics and more!
  • 😄 Pronouns: he/him
  • ⚡ Fun fact: eating vegetables is really good for you

About Me

I am a full stack developer, in my free time I write a lot of C++ code. At work I write go and typescript and work with temporal.io and grpc services that run on k8s.

My Projects

  • Rosy: A hobby game engine development project using Vulkan and C++
  • Foundations: A learning project to learn both zig, graphics programming and game engine development
  • Blockens: A voxel engine I made with zig.

Skills

  • Writing code
  • Solving problems
  • Being a good team member

Connect with Me

Pinned Loading

  1. blockens blockens Public

    blockens with zig

    Zig 17

  2. foundations foundations Public

    Learning Game Development in zig

    Zig 14 1

  3. Rosy Rosy Public

    A renderer

    C++ 1

  4. btzig-snake btzig-snake Public

    building a snake game with zig-gamedev to figure things out

    Zig 4

  5. blockens-perspective blockens-perspective Public

    Perspective Projection Experiments with Apple Metal

    Swift 13 2

  6. maze-solver maze-solver Public

    A Maze solver written in Kotlin using Dijkstra and A* search algorithms to find the shortest path in a xy coordinate system.

    Kotlin 6 2