This is a hobby project to build a game engine and eventually a game in my spare time.
This project will likely not build for anyone else at this time.
Assets are not included in the repository and the application will immediately halt without them.
This application is hard coded to run on an Nvidia GPU and Windows 11.
- config for physical device to use
- bindless resources https://henriquegois.dev/posts/bindless-resources-in-vulkan/
- more bindless https://blog.traverseresearch.nl/bindless-rendering-setup-afeb678d77fc?gi=ff07f56c3097
- descriptor indexing https://chunkstories.xyz/blog/a-note-on-descriptor-indexing/
- resource sync https://themaister.net/blog/2019/08/14/yet-another-blog-explaining-vulkan-synchronization/
- read links in https://github.com/Darianopolis/Links/blob/main/Links.txt
- Do resize and draw in SDL resize callback for maximum responsiveness
ktx create --format R8G8B8A8_SRGB --generate-mipmap --mipmap-filter box --encode uastc --uastc-quality 0 --zstd 5 --cubemap .\xp.png .\xn.png .\yp.png .\yn.png .\zp.png .\zn.png skybox.ktx2
Then have to open them up in Nvidia Texture Tools and save them to get the VkFormat correct
https://github.com/LunarG/VulkanTools
Apache License 2.0, January 2004
https://github.com/KhronosGroup/KTX-Software
Apache 2.0 license
Copyright (c) Mark Callow, the KTX-Software author; The Khronos Group Inc.
and additional licenses
https://github.com/KhronosGroup/KTX-Software/tree/main/LICENSES
https://github.com/spnda/fastgltf
MIT license
Copyright (c) 2022 - 2024 spnda.
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
MIT License
Copyright (c) 2017-2024 Advanced Micro Devices, Inc.
https://github.com/ocornut/imgui
MIT license
Copyright (c) 2014-2024 Omar Cornut
https://github.com/zeux/volk
MIT license
Copyright (c) 2018-2024 Arseny Kapoulkine
https://github.com/microsoft/DirectXTex
MIT license
Copyright (c) Microsoft Corporation.
https://github.com/nothings/stb/tree/master?tab=License-1-ov-file#readme
MIT License
Copyright (c) 2017 Sean Barrett
https://github.com/vblanco20-1/vulkan-guide
MIT License
Copyright (c) 2022-2024 2016 VkGuide Author
I initially relied a lot on this for developing my scene graph.
https://github.com/Flone-dnb/nameless-engine
MIT License
Copyright (c) 2022-2024 Alexander Tretyakov
For some of the ktx vma allocation logic.